![]() You can send more than 8 backup commands and you should note that sending backup commands will increase your outgoing bandwidth usage. The default number of "backup" commands that we send is 2, but you can change this number by setting cl_cmdbackup to another number. In addition, with each command packets(cl_cmdrate), we re-send the last few previous movement commands ( in case there is packet loss ) so that we can keep moving smoothly in the face of minor network problems. If the client clock drifts more than cl_clockreset from the server, we just slam it to use the server and reset the delta to 0 - usually occurs at signon to server and maybe if there is a lot of packet loss. It modifies how far the camera is zoomed out whilst your dead. Sets the amount the player bobs up while running. Before this update it messed up your crosshair. I would recommend leaving this at the default value, since it messes up your hands since an update(it's like zooming on them). Sets how frequent the player's view bobs while running. Sets the amount that the view bobs while the player is running. This should be equal to cl_forward and cl_sidespeed or you will have problem holding forward and left at the same time for example. And in CS this is limited by the per weapon speed. This is limited by sv_maxspeed server side. Sets the speed using the backward key (+back). By default the turning speed while walking is 140.7(210 * 0.67 = 140.7) cl_yawspeed * cl_anglespeedkey = turning speed while walking. It defines the turning speed ratio with +left/+right while walking (+speed). It sets how far the camera is above you when chase_active is 1.Īllow maps, models, sounds, sprites, textures download when connecting to a server.Īllow the upload of your custom spray when connecting to a server. If you want to make the camera at your left, use negative values. It sets how far the camera is at your right you when chase_active is 1. It sets how far the camera is behind you when chase_active is 1. This is thirdperson, like cam_command 1, except that it only works in single player and when you move your mouse, it is like zooming in your player model. If enabled, your view angles will move as the same speed as your movements instead of moving your view angles faster than your movements. The distance of the camera in third person. In HL, it doesn't need sv_cheats 1 to work. It's the same as the command "thirdperson". This is the minimum yaw of the camera in third person (see cam_command) using +cammousemove (cmd).Įnable Third Person. This is the minimum distance of the camera in third person (see cam_command) using +camdistance (cmd). This is the maximum yaw of the camera in third person (see cam_command) using +cammousemove (cmd). This is the maximum pitch of the camera in third person (see cam_command) using +cammousemove (cmd). This is the maximum distance of the camera in third person (see cam_command) using +camdistance (cmd). Sets the bottom color of your model in Half-Life that others see. When disabled, it pauses the current sound which is being played with "mp3" or "cd" command. If your sound is skipping or cracking, you may need to change this.Įnables ATI's TRUform technology, this will result in higher quality models but will decrease performance. Should only be used with severe performance problems. ![]() Sets the time (in seconds) to mix the sound that much ahead. (When set to 1, when you buy a new gun or run over a gun to pick it up this will automatically switch to that gun) If 0, then your current choice of weaponry will stay selected. Half-Life and other mods only (Not in Counter-Strike)Īutomatically switch to most powerful gun.
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