Travel around the world of Minion Masters to explore new worlds, fight other players and defeat PvE challenges that lead to epic loot! New expeditions appear in the game all the time. We have more than 100 unique cards (minions, spells, buildings) with more being added all the time! Unlock and Craft Mighty Minions and Spicy Spells! Learning how to use your master’s abilities to their full potential and building your deck up around them is crucial for victory! Each Master has their own unique personality and play-style, which creates opportunities for all kinds of strategies! Only the most determined players can learn to utilize a Master to their full potential! Solo challenges - Complete solo challenges and hone your skills by practicing against Ai Masters! You gain better rewards if you defeat more opponents, but be careful, 3 losses and you're out! Twice the minions, twice the action!ġvs1 Draft - Build your deck from a random selection of cards each run. The rank of Grandmaster awaits if you can become one of the best!Ģvs2 - Join with your friend or queue up with randoms to take down other teams in this super intense 2v2 action. Utilize your minions to destroy the enemy Master! When a minion has been summoned they can no longer be controlled, so place them wisely to win!ġvs1 - Fight against other players and see how far your skills can take you. In Minion Masters there are many different Masters with unique hero abilities and you collect awesome minions ranging from: Fierce demons, cute creatures, devastating spells and much more. Maybe if they ever get that mobile/2.0 version out.Engage in epic 1vs1 or 2vs2 battles, in this fast-paced strategic minion brawler that's easy to pick-up but hard to master. I'm impressed that it has stayed relevant for so many years - though it has never achieved the popularity it really needed. It's worth checking out if you're curious, especially since it's free. Two people can play the same exact deck and master and have entirely different outcomes based on their skill at using them. There's quite a bit of depth to that aspect alone and it's generally the biggest defining factor between new and experienced players. So you may play units in the back to try and build a strong wave or right at the front to get them across the field faster. You can play units anywhere on your side of the field. Winning and losing can just as much come down to the placement and timing of your cards as well. You essentially have to build decks to accommodate for that. Certain spell cards that have fairly minor usage become devastating and powerful units become nearly useless. I was always a fan of the 2v2 game mode as it's much more frenetic, but it's also the primary place for balance to fall apart. However, it's a fun game if you like building strategic decks and using tactical gameplay. That was announced in November of 2020 though and I'm surprised it's not out yet. The reason I stopped playing it was the slow turnaround on updates and balance though - which was supposed to be addressed (along with many other things) with their refactor and move to 2.0. It's essentially Clash Royale without the pay to win.
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