This alone adds a lot to the game-play, as not every character and enemy has the same range, meaning positioning is key to defend from enemy attacks, or even attacking multiple enemies at once. Each characters act in turn order, though instead of being stationary, the player has the ability to move their character within a certain range in order to position them before attacking or using an ability. The battle system mimics that of the unique real-timeish turn-based combat of the developer’s other title Hyperdimension Neptunia. This portion of the review will go over as many of them that are relevant as possible, although there are other features to the game that may not be discussed. The mechanics of the game can get a bit complex and overwhelming at times, as there’s quite a bit. Even the small side characters have a voice. The Japanese and English voice acting are both very impressive and really add depth to each of the characters. In addition to this the voice acting is really well done. The game has voice acting from the very beginning to the ending of the game and in almost every scene and confrontation. The game’s sound effects are very standard when it comes to combat noises, though one of the aspects of the game that really shines is the voice acting. The opening theme of the title is very high quality (in addition to the opening scene that takes place). There is a wide array of music tracks for the game, and certain tracks will change to match certain moods or situations that present themselves within the game. It seems that the game was optimised fairly well as it doesn’t seem too demanding on any mid-tier system, and would run perfectly fine on lower tier systems with some graphical setting tweaks. The backdrops and cut-scenes within the game are very high quality and pleasant to look at. The different stages within the game are all quite different, even if some of the terrain models are reused. The art is very colourful and high quality, and although the character and environmental models seem very generic to other JRPG titles, they get the job done.Īs in many games such as this, the player is able to customise the attire of each of their party members which is a nice addition in personalising the game. That being said, an individual probably wouldn’t purchase a game like this if they did not already enjoy this art-style. Art is very subjective, especially when it comes to anime inspired titles, as some may love it and may not. The graphic assets are what you would expect from a game like this, and being a remastered title, the quality of the models and cut-scenes are sharper and more define than the original. This newer version of the game introduces new story lines and choices for the player to make, as well as giving the player some previous DLC bundled into this remastered edition. He instead ends up with his own fairy companion in a quest to revive the great goddess of light from her slumber by collecting more of these swords known as furies.ĭuring this adventure the player will acquire different abilities and party members that can aid in battle. The player takes control of Fang, a mysterious (and lazy) boy who finds himself pulling a sword out of the ground in hopes of free food. The title was developed by: Compile Heart and published by: Idea Factory whom are known for their acclaimed Hyperdimension Neptunia series. The title is actually a remastering of a title by the same name (Fair Fencer F), from 2013 with a PC port release in 2015. Fairy Fencer F Advent Dark Force is a turn-based combat JRPG.
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